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Thread: Bugs

  1. #151
    Senior Member ~*SET*~'s Avatar
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    My main chr is currently in Tor and i decided to blast rocks then heal them up for xp,bit seems that both dark gift and greater heal dont come up in the status to let you know how many hit points the spells healed so im not sure if the spells worked or not even though the mana was spent. It does however let you know when the spells fizzle out.


    Update- i figured out how to test to see if heal spells worked by use of identify spell. I hit a fully healed rock beast with ice storm for 16dmg then cast id to very that rock beast was healthy, then cast the heal spells u
    Until i ran out of mana and rock beasts still identified as healthy.
    Last edited by ~*SET*~; 10-31-2018 at 11:22 PM.
    SNR (Shut up N Rez) & SDK (SNR DeathKnights)

  2. #152
    Senior Member Psyrus's Avatar
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    Graphics for attacks on and from the Elder dragons at Bal'tor still don't show visually.

  3. #153
    Senior Member Psyrus's Avatar
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    The flame gargoyle and the lesser imps on xian trail are now invisible.
    Last edited by Psyrus; 11-09-2018 at 05:49 PM.

  4. #154
    Senior Member Psyrus's Avatar
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    Are the odd tiles going to be fixed before alpha/beta launch? weird grass.JPG

  5. #155
    Senior Member Rugby's Avatar
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    Not super critical but the mana bubble still does not adjust when you cast a pot, until you move.

  6. #156
    Senior Member Psyrus's Avatar
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    Still very difficult and sometimes impossible to target a specific monster when they are grouped up in a mob.

  7. #157
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    Psyrus/Rugby:

    Working on the issues.

    Chaos

  8. #158
    Senior Member Psyrus's Avatar
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    Attack graphics on and from the Undead Goblin Lord aren't visible.

  9. #159
    Senior Member Psyrus's Avatar
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    Still have magic missile appearing on spells on my Psyren char. She doesn't have magic missile spell, it does look like it's a place marker but it really should have had the first spell on her list in top position. magic missile1.JPG

  10. #160
    Senior Member ~*SET*~'s Avatar
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    Psy iv had that magic missile issue pop up as well but its only when i first go to cast a spell on the first opening on the spell menu. However if you tap it it wont cast it. Seems more like a cosmetic issue on my end.
    SNR (Shut up N Rez) & SDK (SNR DeathKnights)

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